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Scripting / Full Game Development / Building / UI Design β€’ 03/10/2026

Noob Vs Pro Obby Race

Project Overview

This project showcases the development of Noob Vs Pro Obby Race, a competitive Roblox obby experience focused on progression, skill-based gameplay, and replayability. The goal was to create a race-style game where players advance through stages while competing against others. A key highlight is the creation of 750+ unique stages, each designed with different obstacle patterns and increasing difficulty. This process was highly time-consuming, requiring careful planning to maintain variety, balance, and smooth progression from beginner to advanced levels. The game includes a structured lobby system with leaderboards, shop, gifts, and social features to improve player engagement. Additional systems such as trails, gears, and modifiers add customization and replay value. Visual clarity was a priority, achieved through color-coded stages, clear directions, and consistent layouts to help players quickly understand each challenge. One of the main challenges was maintaining performance across many stages, solved using optimized building and modular design. Overall, the project delivers a polished and engaging obby experience that rewards skill and progression.

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Portfolio

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[🌊] 100 Player Floor Is Tsunami
04/28/2026
Scripting / Full Game Development / Building / UI Design

[🌊] 100 Player Floor Is Tsunami

This project showcases the development of [🌊] 100 Player Floor Is Tsunami, a fast-paced multiplayer Roblox experience centered around survival, competition, and dynamic events. The goal was to create an engaging game where up to 100 players compete in real-time while reacting to a constantly rising tsunami. The map features a structured environment with multiple areas, including interactive hubs, obstacle zones, and vertical escape paths. Players must quickly navigate through parkour elements, mazes, and platforms to avoid the rising water, creating intense and unpredictable gameplay moments. To enhance engagement, the experience includes interactive UI systems such as a shop, trails, gifts, VIP features, and social elements like invites. Special actions like β€œKill All” and β€œNuke” add chaotic gameplay twists, encouraging player interaction and replayability. A key focus of the project was balancing performance with large player counts. Optimization techniques and clean layout design ensure smooth gameplay even with many players active simultaneously. Visual clarity and navigation were also important challenges, solved through clear pathways, signage, and open map design to help players quickly understand objectives during high-pressure situations. Overall, the project delivers a polished and highly replayable multiplayer experience that combines survival mechanics, social

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[πŸ”ͺ DUELS] Murder vs. Sheriff
04/17/2026
Scripting / Full Game Development / Building / UI Design

[πŸ”ͺ DUELS] Murder vs. Sheriff

This project showcases the development of [πŸ”ͺ DUELS] Murder vs. Sheriff, a Roblox competitive PvP experience centered around fast-paced combat, strategy, and player progression. The goal was to create an engaging duel-based game where players take on the roles of either the Murderer or the Sheriff, using unique abilities, weapons, and tactical decision-making to outplay their opponents. The game features a detailed lobby environment with interactive menus, progression systems, weapon displays, leaderboards, and matchmaking areas designed to prepare players for intense battles. A central plaza, decorative landmarks, and organized pathways provide a welcoming hub where players can socialize, view statistics, access the shop, and manage their inventory before entering matches. Overall, the project delivers a polished Roblox PvP experience that combines competitive dueling, progression systems, engaging social spaces, and rewarding gameplay, providing players with a fun and replayable Murder vs. Sheriff experience.

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Elevator Project
03/12/2022
Scripting

Elevator Project

I was commissioned to make a elevator script that teleports you into another game. (Please Contact Me If You Want To Test The Game Out)

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πŸ” Food-Themed Troll Tower Obby
02/17/2026
Scripting / Full Game Development / Building / UI Design

πŸ” Food-Themed Troll Tower Obby

πŸ” Food-Themed Troll Tower Obby is a vertical obstacle course designed to combine playful visuals with challenging, unpredictable gameplay. The project focuses on delivering a fun yet chaotic experience where players progress through a tower filled with food-inspired stages and β€œtroll” mechanics that test both skill and patience. Each level introduces unique obstacles such as moving platforms, directional paths, fake-outs, and sudden traps designed to surprise players. The tower is structured to maintain a steady difficulty curve, while troll elements add unexpected twists that keep gameplay engaging and memorable. A key feature of the experience is the food collection system, where players gather items throughout the tower to unlock a final boss battle. This adds a sense of progression beyond simply reaching the top, encouraging exploration and replayability. The environment design uses clear layouts and color variation to help players navigate complex sections while maintaining a cohesive food-themed aesthetic. Special attention was given to balancing frustration and funβ€”ensuring troll mechanics feel fair and rewarding rather than discouraging. Overall, Food-Themed Troll Tower Obby delivers a dynamic and entertaining experience that blends humor, challenge, and progression into a highly replayable tower format.

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