I made this game with a Mexican youtuber and he really liked escape temple games since it attracted views and his fan love the game.
🌪 Push Panic Towers is a fast-paced, vertical obby experience designed to challenge player reflexes, timing, and precision. The project focuses on creating an intense progression system where players climb through multiple stacked stages, each introducing new mechanics and increasing difficulty. The tower is structured as a continuous vertical journey, featuring a variety of obstacle types such as moving platforms, narrow jumps, rotating elements, and directional paths. Each section is visually color-coded to help players quickly understand progression while maintaining clarity in a dense, multi-layered environment. A key gameplay element is the “push” mechanic, encouraging competitive and chaotic interactions between players. This adds an unpredictable layer of difficulty, transforming simple platforming into a dynamic social challenge where positioning and timing are critical. One of the main challenges in development was balancing difficulty with fairness. Careful attention was given to platform spacing, visibility, and checkpoint flow to ensure the game remains challenging without feeling frustrating. The vertical design also required optimization to maintain performance across all tower levels. Overall, Push Panic Towers delivers a high-energy, replayable experience that blends classic obby gameplay with competitive mechanics, keeping players engaged as they climb.
This project was created for a client looking to develop an engaging, visually immersive jungle-themed obstacle course (obby) experience. The primary goal was to design a fun yet challenging 60-stage progression system that encourages replayability while maintaining a vibrant and adventurous jungle atmosphere. The obby is set within a lush canyon environment featuring flowing rivers, rocky cliffs, dense foliage, oversized jungle plants, wooden bridges, swinging platforms, stepping stones, moving obstacles, and elevated stone pillars. Each stage introduces varied mechanics such as disappearing paths, rotating logs, narrow balance beams, suspended platforms, and vertical climbing sections to keep gameplay dynamic and progressively challenging. One of the key challenges was balancing visual density with clear player navigation. The jungle environment includes large trees, cliffs, and layered vegetation, which risked obscuring important paths. To solve this, bright red directional arrow pads were used consistently to guide players while maintaining the natural jungle aesthetic. Platform spacing and camera angles were also carefully tested to prevent frustration during jumps across tall pillars and narrow bridges. Performance optimization was also important due to the heavy environmental detailing. Asset scaling, smart prop placement, and efficient part usage ensured smooth gameplay
I made this custom steal a brainrot roblox game named as Steal A SCP. so it has 20+ Custom Units (3d Modeled). He Payed 30Usd per model + animations.
Client: MIAMI BAND (262k+ Subscribers) https://www.youtube.com/@MiamiBandTv We developed a complete Roblox concert game, handling everything from UI design to scripting. The client, the manager of the MIAMI Band, wanted to bring their concert experience to Roblox to boost engagement. Our project successfully attracted a lot of players and met all marketing goals. Here’s a video of us discussing the project over a call.