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Scripting / Full Game Development / Building / UI Design 10/12/2025

Custom Plants Vs Brainrots Roblox Game

Project Overview

I made this custom roblox plants vs brainrots game for a youtuber. it has 20units with 4 mutations and 8 plants that you can sell in the seller npc

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Lynitaa Kawaii Tower Obby
12/11/2025
Scripting / Full Game Development / Building / UI Design

Lynitaa Kawaii Tower Obby

Lynitaa Kawaii Tower Obby Client (23.9M+ Subscribers): Lyna https://www.youtube.com/channel/UC-cnbLlplnXA4oc7rR21qzg 7M+ Members Roblox Group: https://www.roblox.com/communities/4972845/Fans-de-Lynitaa/about I can't send the game link since the game is private. but you can just watch the Attachments : )

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Roblox Obby Project 1 (My Game)
11/23/2022
Scripting / Full Game Development / Building / UI Design

Roblox Obby Project 1 (My Game)

This Is One Of My Works On Roblox Obbies (Please Contact Me If You Want To Test The Game Out)

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Escape The Temple Obby
02/28/2024
Scripting / Full Game Development / Building / UI Design

Escape The Temple Obby

I made this game with a Mexican youtuber and he really liked escape temple games since it attracted views and his fan love the game.

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[🌊] 100 Player Floor Is Tsunami
04/28/2026
Scripting / Full Game Development / Building / UI Design

[🌊] 100 Player Floor Is Tsunami

This project showcases the development of [🌊] 100 Player Floor Is Tsunami, a fast-paced multiplayer Roblox experience centered around survival, competition, and dynamic events. The goal was to create an engaging game where up to 100 players compete in real-time while reacting to a constantly rising tsunami. The map features a structured environment with multiple areas, including interactive hubs, obstacle zones, and vertical escape paths. Players must quickly navigate through parkour elements, mazes, and platforms to avoid the rising water, creating intense and unpredictable gameplay moments. To enhance engagement, the experience includes interactive UI systems such as a shop, trails, gifts, VIP features, and social elements like invites. Special actions like “Kill All” and “Nuke” add chaotic gameplay twists, encouraging player interaction and replayability. A key focus of the project was balancing performance with large player counts. Optimization techniques and clean layout design ensure smooth gameplay even with many players active simultaneously. Visual clarity and navigation were also important challenges, solved through clear pathways, signage, and open map design to help players quickly understand objectives during high-pressure situations. Overall, the project delivers a polished and highly replayable multiplayer experience that combines survival mechanics, social

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