I made this custom roblox plants vs brainrots game for a youtuber. it has 20units with 4 mutations and 8 plants that you can sell in the seller npc
By: Zombie Infiltration(My Group), this game is not yet like 15%. I'll be continuing it in the future after all my projects are done. (Please Contact Me If You Want To Test The Game Out)
I developed a Send A Lantern-inspired Roblox experience, focusing on atmospheric exploration, immersive environments, and relaxing gameplay. The project recreates the peaceful feeling of setting lanterns afloat while expanding the experience with interactive mechanics, high-quality visuals, and optimized performance. The game features dynamic lighting, realistic water effects, boat mechanics, interactive environments, and a carefully designed world that encourages exploration. Every system was optimized to provide smooth gameplay across devices while maintaining detailed visuals and immersive environmental effects. The project was built using a modular architecture, making it easy to expand with additional islands, quests, collectibles, weather systems, and seasonal events. Secure server-side scripting and efficient networking ensure a stable multiplayer experience while preserving performance. This project showcases my expertise in Roblox game development, including environment design, advanced Lua scripting, lighting, UI/UX, multiplayer networking, optimization, and creating immersive gameplay experiences that balance visual quality with smooth performance.
This project showcases the development of Noob Vs Pro Obby Race, a competitive Roblox obby experience focused on progression, skill-based gameplay, and replayability. The goal was to create a race-style game where players advance through stages while competing against others. A key highlight is the creation of 750+ unique stages, each designed with different obstacle patterns and increasing difficulty. This process was highly time-consuming, requiring careful planning to maintain variety, balance, and smooth progression from beginner to advanced levels. The game includes a structured lobby system with leaderboards, shop, gifts, and social features to improve player engagement. Additional systems such as trails, gears, and modifiers add customization and replay value. Visual clarity was a priority, achieved through color-coded stages, clear directions, and consistent layouts to help players quickly understand each challenge. One of the main challenges was maintaining performance across many stages, solved using optimized building and modular design. Overall, the project delivers a polished and engaging obby experience that rewards skill and progression.
I made this game with a Mexican youtuber and he really liked escape temple games since it attracted views and his fan love the game.