Brainrot Theme Tower Obby is a custom-designed Roblox obstacle course game built for a client targeting kids and casual players. The goal was to create a fun, colorful, and engaging tower experience with progressive difficulty, unique themed stages, and interactive UI elements. The project features 100 stages with increasing complexity, including moving platforms, precision jumps, rotating obstacles, themed parkour sections, and visually distinct environments. Each level was carefully structured to maintain player engagement while keeping the gameplay accessible for younger audiences. I designed and built: - A fully structured vertical tower layout with optimized stage progression - Custom obstacle mechanics and balanced jump distances - Themed stage designs (character builds, aircraft section, floating platforms, etc.) - Interactive UI system including stage tracker, progress percentage, and action buttons (Finish, Skip, Kill All) - Lobby area with clean layout and clear entry guidance - Monetization-ready elements such as skip and special action buttons The final result is a polished, visually cohesive obby experience that encourages replayability and progression while maintaining strong performance and smooth gameplay.
Lynitaa Kawaii Tower Obby Client (23.9M+ Subscribers): Lyna https://www.youtube.com/channel/UC-cnbLlplnXA4oc7rR21qzg 7M+ Members Roblox Group: https://www.roblox.com/communities/4972845/Fans-de-Lynitaa/about I can't send the game link since the game is private. but you can just watch the Attachments : )
Client: joah_fivr He want a tower defense base on neko inspired. I only made the ui and map since that was his only budget for this time being. And the project was discontinued.
This project was created for a client looking to develop an engaging, visually immersive jungle-themed obstacle course (obby) experience. The primary goal was to design a fun yet challenging 60-stage progression system that encourages replayability while maintaining a vibrant and adventurous jungle atmosphere. The obby is set within a lush canyon environment featuring flowing rivers, rocky cliffs, dense foliage, oversized jungle plants, wooden bridges, swinging platforms, stepping stones, moving obstacles, and elevated stone pillars. Each stage introduces varied mechanics such as disappearing paths, rotating logs, narrow balance beams, suspended platforms, and vertical climbing sections to keep gameplay dynamic and progressively challenging. One of the key challenges was balancing visual density with clear player navigation. The jungle environment includes large trees, cliffs, and layered vegetation, which risked obscuring important paths. To solve this, bright red directional arrow pads were used consistently to guide players while maintaining the natural jungle aesthetic. Platform spacing and camera angles were also carefully tested to prevent frustration during jumps across tall pillars and narrow bridges. Performance optimization was also important due to the heavy environmental detailing. Asset scaling, smart prop placement, and efficient part usage ensured smooth gameplay
I was commissioned to make the shop gamepass. (Please Contact Me If You Want To Test The Game Out)